The Amazing things you will do in the metaverse.

Tech visionaries foresee a vast, immersive world that mirrors and extends the real one, allowing people to do and be what previously could only be imagined.

Since the dawn of civilization, humans have had only one world in which to live: the real one. But tech visionaries say we’ll soon have an alternative: a virtual world where our digital avatars and those of people in our communities and around the globe come together to work, shop, attend classes, pursue hobbies, enjoy social gatherings and more.

Immersive videogames and virtual concerts have given us a taste of this world. But visionaries say the metaverse, as this world has been dubbed, will be far more engaging and robust, not only mirroring the real world in all its three-dimensional complexity but also extending it to allow us to be and do what previously could only be imagined. Walk on the moon in your pajamas? Watch a baseball game from the pitcher’s mound? Frolic in a field of unicorns—or be a unicorn yourself? In the metaverse, tech visionaries say, just about anything will be possible.

“The metaverse is going to be the biggest revolution in computing platforms the world has seen—bigger than the mobile revolution, bigger than the web revolution,” says Marc Whitten, whose title is “senior vice president and general manager of create” at San Francisco-based Unity Software Inc. Unity is building tools and services to enable people to create metaverse content. Other big tech companies are developing​ hardware and software products for the metaverse​, or their own virtual worlds within it, including Nvidia Corp., Roblox Corp., Epic Games Inc., Microsoft Corp. and Facebook Inc.

Entering this vast new realm could mean using common devices like smartphones and computers. But tech executives say specialized glasses—similar to but less bulky and more comfortable than the virtual-reality headsets on the market today—will allow for greater immersion. We’ll also likely see a wider selection of haptic gear that lets users feel virtual objects, as well as hardware like omnidirectional treadmills that can simulate running, climbing and other physical activities.

For the metaverse to take off, though, we’ll need upgrades to existing computer systems and technology, tech executives say, including more raw computing power and higher-quality graphics as well as a universal framework that allows users to move seamlessly from one part of the metaverse to another. Also essential, they say, will be programming tools simple enough to allow anyone to create their own virtual realms and experiences, not just skilled developers.

Concerns over privacy and security will need to be addressed as well. And then there’s the matter of the metaverse’s potential pitfalls, including the possibility that people will find the virtual realm so compelling that they neglect their real-world needs. But good or bad—or perhaps both—the metaverse is likely coming our way.

Class Trips to Anywhere, Any Era

Executives from tech companies helping to create the metaverse say it will be vast, with replicas of places in the real world—past, present and future—all rendered in realistic-looking 3-D. It will be capable of supporting an infinite number of users simultaneously, without the lag time that often frustrates players of multiplayer videogames.

For example, any number of students, from anywhere in the world, might meet up for a class trip to ancient Rome, says Nvidia executive Richard Kerris, who is helping oversee a metaverse infrastructure project called Omniverse that will allow developers around the world to collaborate in real time to build metaverse-content-creation software. The students could peer inside every nook and cranny of the Colosseum, with a virtual gladiator powered by artificial intelligence on hand to answer questions.

In the metaverse, tech gurus say, people will see and interact with each other in the form of avatars. But with the anticipated advances in graphics, these would look far more lifelike than the cartoonish avatars familiar to virtual-reality aficionados, according to Daren Tsui, chief executive of Together Labs Inc., a developer of social technologies in Palo Alto, Calif. Avatars also could represent deceased individuals, including family members and friends as well as historical figures, and, with help from artificial intelligence, seemingly bring them back to life.

“The avatar experience will feel so real that you can hardly tell the difference between a virtual meeting and a physical meeting,” Mr. Tsui says. “And the virtual experience will be better.”

Avatars, however, won’t be the only way people appear in the metaverse. Tech executives say we’ll be able to watch video of the real world, including live footage of concerts and athletic events, for example. But rather than having to view events from the limited perspectives producers offer us, we’ll have the freedom to enjoy these events from any angle of our choosing. And with a finger tap, we’ll be able to call up information about artists and athletes we’re watching, such as their standing on the Billboard charts and how many points they’ve scored in a season.

We’ll also be able to mix virtual content with real-world video and interact virtually—for example, by pelting football players with virtual tomatoes. (The players won’t feel a thing.)

A ‘Metaverse Strategy’ for Business

Real-world businesses will be able to participate in the metaverse as well by offering virtual versions of their bricks-and-mortar facilities, Unity’s Mr. Whitten says. With existing online stores, customers can read product descriptions and make purchases. In the metaverse, customers would be able to visit virtual retail outlets and try out products in 3-D and at full scale before buying. A tall person could check if he or she could stand comfortably inside a camping tent, for example, before purchasing it and having it shipped to his or her real-world home.

Similarly, real-estate agents could use the metaverse to allow people shopping for a new place to live to virtually tour homes anywhere in the world without leaving their own home, according to Nvidia’s Mr. Kerris. They could walk the premises room by room—and could even scan their current furniture and upload it into the homes to see how it would look.

 

Courtesy of WSJ by Sarah E. Needleman

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